
Inspired
How To Create Products Customers Love
Categories
Business, Nonfiction, Design, Leadership, Technology, Audiobook, Management, Entrepreneurship, Buisness, Software
Content Type
Book
Binding
Hardcover
Year
2017
Publisher
John Wiley & Sons Inc
Language
English
ASIN
1119387507
ISBN
1119387507
ISBN13
9781119387503
File Download
PDF | EPUB
Inspired Plot Summary
Synopsis
Introduction
Creating products that customers truly love is one of the most challenging yet rewarding endeavors in business today. Many product teams struggle with a fundamental disconnect - they build features and solutions without first understanding the real problems their customers face. This approach often leads to products that fail to gain traction, regardless of how technically impressive they might be. The journey to creating exceptional products begins with a shift in mindset. Rather than starting with solutions, successful product teams focus first on defining the right problems. They build prototypes to test ideas quickly, gather feedback from real users early in the process, and collaborate across disciplines to create holistic experiences. By measuring what truly matters and focusing on delivering minimal viable products that solve core customer needs, they create solutions that resonate deeply with users and stand out in crowded markets.
Chapter 1: Define the Right Problem First
Defining the right problem is the foundation of creating products customers love. Too often, product teams rush to solutions before fully understanding what challenges their customers actually face. This approach inevitably leads to wasted resources and products that fail to resonate with users. At HP in the mid-1980s, Marty Cagan was part of a talented software engineering team working on an artificial intelligence product. The team worked tirelessly for over a year, sacrificing nights and weekends to develop sophisticated software for a general-purpose workstation. They added patents to HP's portfolio, met exacting quality standards, internationalized the product, trained the sales force, and received excellent press reviews. Everyone was excited for the launch. When the product was finally released, something unexpected happened - nobody bought it. Despite being technically impressive and well-reviewed, it simply wasn't something people wanted or needed. The team was frustrated but began asking important questions: Who decides what products to build? How do they decide? How do they know what will be useful? They learned a profound lesson - it doesn't matter how good your engineering team is if they aren't given something worthwhile to build. This experience shaped Cagan's career path and philosophy about product development. He realized that discovering a product that is valuable, usable, and feasible must come before engineering efforts begin. The product manager's primary responsibility is to ensure this discovery happens effectively. To define the right problem, start with a clear opportunity assessment. Ask fundamental questions: What problem will this solve? For whom? How big is the opportunity? What alternatives exist? Why are we best suited to pursue this? Why now? This assessment should focus purely on understanding the problem space, not jumping to potential solutions. Remember that the most difficult question to answer is often the first one - articulating the exact problem your product will solve. A clear, compelling statement of the problem is essential before moving forward with any solution. As Cagan learned at HP, "It's not enough to do a good job engineering a product. At least as important is discovering a product that is valuable, usable, and feasible."
Chapter 2: Build High-Fidelity Prototypes
High-fidelity prototypes are revolutionary tools that transform how product teams define and communicate their vision. Unlike traditional paper-based specifications that take weeks to write but are rarely read thoroughly, high-fidelity prototypes provide a realistic representation of the proposed user experience that everyone can understand and interact with. When Cagan worked with a consumer Internet service startup in the Web 2.0 space, he observed a small but highly effective team of three: a product manager, an interaction designer who also conducted usability testing, and a visual designer who handled prototyping. This lean team collaborated closely to rapidly create numerous prototypes they could test with target users. The results were remarkable - they identified and solved usability issues early, validated their ideas with real users, and built confidence in their product direction before committing engineering resources. The team discovered that their initial assumptions about how users would navigate their service were flawed. Through prototype testing, they observed users struggling with certain workflows that seemed intuitive to the team. Rather than proceeding with these flawed designs, they quickly iterated on the prototype, testing new approaches until they found solutions that users could easily understand and appreciate. To create effective high-fidelity prototypes, start by identifying the key user flows and screens that represent the core value of your product. Use prototyping tools to create realistic representations of these experiences - they should look and behave like the real product, though they can simulate backend functionality. Ensure your prototype covers all major use cases, not just a few key screens. The prototype becomes the primary component of your product specification, supplemented by additional documentation for business logic, release requirements, and technical constraints. This approach provides engineers with a clear, unambiguous description of what they need to build. Perhaps most importantly, high-fidelity prototypes can significantly reduce time to market. By addressing difficult questions and critical details during the prototyping phase rather than during engineering, you avoid the churn and frustration that typically plague development cycles. As one engineering leader told Cagan after adopting this approach: "This is the first time I've actually understood what we're supposed to build before we started coding."
Chapter 3: Test with Real Users Early
Testing products with real users early in the development process is perhaps the single most important activity for a product manager. Yet surprisingly, many product teams skip this crucial step, relying instead on assumptions or internal feedback that often leads to products missing the mark. Jeff Bonforte, an executive at Yahoo responsible for several industry-leading products used by millions, shared his perspective on this approach with Cagan. "I like my product managers to focus on the most miserable thing people have to deal with everyday," Bonforte explained. "If you can solve that problem, that actually changes behavior, and that can lead to truly big product wins." But identifying these pain points requires direct observation and testing with real users. During one project, Bonforte's team was developing a communication product. Rather than assuming they understood user frustrations, they conducted informal testing sessions at a Starbucks, observing how people interacted with their prototype. These sessions revealed unexpected insights - users were struggling with aspects of the interface that seemed obvious to the team, while features the team thought would be confusing were actually intuitive for users. The process for effective user testing is straightforward. First, recruit appropriate test subjects who represent your target market - not early adopters or tech enthusiasts, but actual potential users. Prepare specific tasks for them to attempt with your prototype, and observe their behavior without leading them or providing help. Pay attention to body language and tone as much as their explicit feedback. When conducting the tests, introduce yourself briefly and explain that you're testing the prototype, not the user. Keep quiet during the testing, suppressing the natural urge to help when users struggle. Look for three key outcomes: users completing tasks easily without help, users struggling but eventually succeeding, or users becoming so frustrated they give up. After observing users interact with your prototype, have a conversation about their experience. Ask open-ended questions about how they would use the product in their daily lives and how it compares to their current solutions. The insights gained from these conversations are invaluable for refining your product. Remember that you don't need elaborate usability labs or expensive equipment - some of the most valuable testing happens in coffee shops, offices, or wherever your target users naturally spend time. As Cagan notes, "If you find that you are having real trouble recruiting charter users and customers, then it's very likely you are chasing a problem that isn't that important."
Chapter 4: Collaborate Across Disciplines
Effective collaboration across disciplines is the secret sauce that transforms good product ideas into great ones. The most successful products emerge when product managers, designers, and engineers work together as partners rather than in sequential handoffs. At eBay during a critical period of growth, Lynn Reedy established a project management competency that transformed how teams collaborated. Instead of the traditional model where product managers wrote requirements, handed them to designers, who then passed designs to engineers, Reedy fostered a culture of continuous collaboration. Product managers, designers, and engineers were expected to work together from the earliest stages of product definition. This collaborative approach was put to the test when eBay needed to completely rewrite their platform while simultaneously delivering new functionality. The challenge seemed impossible - rebuild the engine while the plane was in flight. Through intense cross-disciplinary collaboration, the team accomplished what many thought couldn't be done. They rewrote millions of lines of code over several years while continuing to deliver record amounts of new functionality without disrupting the user experience. To foster effective collaboration in your organization, start by understanding that each discipline brings unique and valuable perspectives. Product managers understand market needs and business objectives, designers understand user behavior and experience design, and engineers understand what's technically possible and how to build reliable systems. When these perspectives come together early, the resulting products are stronger. Create regular touchpoints for collaboration, such as daily standups where product, design, and engineering can align on progress and address issues. Ensure that engineers are involved in early product discussions so they can provide input on technical feasibility and help identify better solutions. Similarly, involve designers from the start rather than bringing them in after requirements are already defined. Remember that collaboration doesn't mean consensus on every decision. As Cagan notes, "Constructive debate and argument is an essential ingredient to coming up with a great product." The key is to frame decisions around clear objectives and priorities that everyone understands and agrees on. When the team aligns on goals and their relative importance, they have a common basis for evaluating options. The most successful product teams function as true partners, with each discipline respecting the expertise of the others while working toward shared objectives. As Reedy demonstrated at eBay, this collaborative approach enables teams to tackle even the most daunting challenges.
Chapter 5: Focus on Minimal Viable Product
Creating a minimal viable product (MVP) is about identifying the smallest possible set of features that delivers real value to users. This approach is fundamentally different from the traditional model where product managers specify extensive feature lists marked as "must-have," "high-want," or "nice-to-have," only to face inevitable schedule delays or quality compromises. Cagan witnessed this pattern repeatedly across companies large and small. One particular product team had created an impressive specification packed with features, all marked as high priority. When engineering estimated the work would take months longer than desired, the negotiating began - arguing over estimates, cutting features, minimizing QA time, and trying to hire contractors. The result was a product that lacked coherence and satisfied no one. The alternative approach Cagan advocates begins with the product manager and designer creating a high-fidelity prototype with minimal functionality necessary to meet business objectives, while ensuring users can understand and want to use it. An engineer participates from the beginning, helping evaluate ideas and providing cost estimates. Most importantly, this prototype is validated with real users before engineering commits resources. When one startup adopted this approach, they discovered that several features they assumed were essential actually confused users during prototype testing. By eliminating these features and focusing on the core value proposition, they not only simplified the product but also reduced development time by nearly 40%. The resulting product was more successful than any previous release because it focused precisely on what users truly needed. To implement this approach, start by identifying the core problem your product needs to solve. Create a prototype that addresses this problem in the simplest possible way, then test it with users to validate both usability and value. Work with engineering to understand the technical implications and costs of different approaches. Only when you have evidence that your minimal product will succeed should you commit the full engineering team. Remember that "minimal" doesn't mean incomplete or low quality. It means carefully identifying what's truly essential and eliminating everything else. As Cagan explains, "The job of the product manager is to identify the minimal possible product that meets the objectives—valuable, usable and feasible—minimizing time to market and user complexity."
Chapter 6: Measure What Matters
Measuring what truly matters transforms how product teams improve existing products and create new ones. Rather than adding features based on customer requests or competitor offerings, successful product managers identify key metrics that directly reflect product success and relentlessly drive improvements based on data. At eBay, the team responsible for the registration process discovered that only 7% of people who began the registration actually completed it. Rather than adding features requested by various stakeholders, they focused intensely on this single metric. The product manager worked closely with designers and engineers to analyze every step of the flow, identifying points where users abandoned the process. Through careful analysis of site analytics and user testing, the team discovered several issues: users were being asked for too much personal information too early, the value proposition wasn't clear enough, and certain form fields confused users. Instead of adding features, they simplified the experience, clarified the benefits, and reorganized the information collection process. The results were dramatic - completion rates more than doubled to 15%, effectively doubling the number of new users without spending additional money on marketing or acquisition. This improvement had a cascading positive effect on all downstream business metrics. To implement this approach, start by identifying the key metrics that truly reflect product success. For an e-commerce site, this might be conversion rate; for a subscription service, it might be retention rate; for a content platform, it might be engagement time. These metrics should directly connect to business outcomes. Once you've identified your key metrics, instrument your product to collect relevant data. Study how users actually use your product, not just what they say they want. Look for patterns in the data - where do users get stuck? What features do they use most? Where do they abandon the process? This analysis will reveal opportunities for improvement. When making changes, implement them in ways that allow you to measure impact. Use A/B testing when possible to validate that changes actually improve your key metrics. Be willing to roll back changes that don't produce the desired results, regardless of how much effort went into creating them. Remember that measuring what matters isn't about collecting data for its own sake - it's about creating a feedback loop that drives continuous improvement. As Cagan notes, "It's not about what a particular customer thinks is important to add, or the result of a survey, or a focus group. What matters is what actually moves the needle on the metrics you are driving towards."
Summary
Creating products customers love isn't about following rigid processes or implementing the latest trends. It's about developing a deep understanding of your users' needs and applying the right techniques to solve real problems in ways that are valuable, usable, and feasible. Throughout this journey, remember that "it doesn't matter how good your engineering team is if they are not given something worthwhile to build." The path forward begins with a commitment to discovery before development. Start by clearly defining the problem you're solving, build high-fidelity prototypes to test your ideas, gather feedback from real users, and collaborate across disciplines to create holistic solutions. Focus relentlessly on delivering minimal viable products that address core needs, and measure what truly matters to drive continuous improvement. By embracing these principles, you'll be well on your way to creating products that truly inspire and provide real value—products that customers love.
Best Quote
“We need teams of missionaries, not teams of mercenaries.” ― Marty Cagan, Inspired: How to Create Tech Products Customers Love
Review Summary
Strengths: The review highlights that "Inspired" is well-written, thorough, and covers all aspects of product management at software companies. It provides a clear overview of the role of a product manager and how they work with various functions within a company. Weaknesses: The review does not mention any specific weaknesses of the book. Overall: The reviewer seems impressed with the content and structure of "Inspired," recommending it for those interested in product management at software companies.
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Inspired
By Marty Cagan