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Sune Gudiksen

Gudiksen synthesizes play and innovation to transform how organizations engage with creativity and learning. His work primarily delves into game-based design and gamification, aiming to infuse playful methods into cultural and business contexts. In this way, Gudiksen targets both the scholarly realm and the professional sphere, blending rigorous academic inquiry with practical application. For instance, his book "Gamification for Business" explores the strategic implementation of game mechanics to enhance business practices, while his other works like "Framing Play Design" and "Remote Innovation Methods" expand on how play can drive innovation and engagement.\n\nCentral to Gudiksen's approach is the belief that play can serve as a catalyst for cultural engagement and educational advancement. By situating play at the heart of design processes, he offers tools and methodologies that can be utilized by professionals seeking to foster creativity and collaboration within their organizations. Therefore, his contributions hold significant potential for those in the fields of design, education, and innovation, providing a pathway to integrating playful yet effective strategies into their work.\n\nThis bio underscores the author's commitment to bridging theory and practice. Gudiksen’s academic endeavors at Aalborg University underscore a dedication to advancing the understanding of play and gamification. His research and publications have enriched the conversation around the role of play in modern innovation, making his insights invaluable for anyone interested in the transformative power of game-based approaches.

Books by Sune Gudiksen

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Gamification for Business cover

Gamification for Business

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