
Prince of Thorns
Categories
Fiction, Audiobook, Young Adult, Fantasy, Adult, Post Apocalyptic, Dark, Dark Fantasy, High Fantasy, Epic Fantasy
Content Type
Book
Binding
Hardcover
Year
2011
Publisher
Voyager
Language
English
ASIN
0007423292
ISBN
0007423292
ISBN13
9780007423293
File Download
PDF | EPUB
Prince of Thorns Plot Summary
Introduction
The boy's screams echoed through the dungeons of Tall Castle as ravens settled on the church gables, black omens against a blood-red sky. Prince Jorg Ancrath, heir to a broken kingdom, had learned his first lesson in power: mercy is weakness, and weakness is death. Four years later, he would return from the road as something else entirely—no longer the frightened child who watched his mother and brother die, but a young king forged in violence and tempered by betrayal. In this shattered world where a hundred petty kingdoms war over the bones of a fallen empire, Jorg's journey from traumatized prince to ruthless conqueror unfolds like a fever dream. Magic lurks in the shadows, the dead walk among the living, and ancient powers manipulate mortal pawns in games of thrones that span generations. Through blood and fire, through love and hate, through the thorns that tear flesh from bone, one boy's descent into darkness becomes his path to power—and perhaps, his only chance at redemption.
Chapter 1: The Road of Thorns: Jorg and His Brothers
The morning sun painted Mabberton's cobblestones crimson as Prince Jorg Ancrath, fourteen years old and already crowned in blood, surveyed the carnage his band had wrought. Two hundred farmers lay sprawled among their scythes and axes, their defiance silenced forever. Ravens perched on the church eaves, wise-eyed witnesses to the slaughter. "Water! Water!" The dying always begged for water, though Jorg had learned that killing gave him nothing but thirst. He leaned against the gallows post, nodding to the black birds above. War was beautiful when you were winning. Brother Rike, massive and scarred, kicked through the corpses with growing frustration. "One gold ring," he snarled, holding up his meager prize. "One fecking gold ring from a whole village!" Jorg smiled at his lieutenant's anger. "There's more than one kind of gold in Mabberton, Little Rikey." The prince had learned to read men's hungers, to feed them just enough hope to keep them loyal. Hope and fear—the twin pillars of leadership. Makin, his captain and closest thing to a friend, approached with characteristic diplomacy. Where Rike saw only immediate profit, Makin understood the longer game. The brothers needed loot, yes, but they needed purpose more. They were road-scum and thieves, but they were his road-scum and thieves. As flames consumed the village behind them, Jorg's band of cutthroats prepared to move on. Thirty-eight strong, they were a plague upon the land, leaving ash and bone in their wake. But ahead lay greater prizes than farmer's gold—ahead lay kingdoms to be won and enemies to be made. The boy prince had tasted power, and like all addictive things, he would need more.
Chapter 2: Trapped in Briar: The Murder That Shaped a Prince
Four years earlier, nine-year-old Prince Jorg had cowered in the hook-briar while Count Renar's men slaughtered his family on the storm-lashed road. The thorns held him fast—or perhaps it was fear that truly bound him—as he watched his mother's rape and murder, witnessed his little brother William's golden curls matted with blood. The thorns taught him the game's first rule: everything is sacrifice. Every choice demands payment in flesh and spirit. As lightning split the night, young Jorg learned that mercy was a luxury the weak could not afford. In the Tall Castle's healing halls, fever claimed him for nine weeks. The wounds festered, turning green with corruption, and in his delirium he spoke such horrors that Friar Glen declared him devil-possessed. But hatred kept him alive where love would have failed. Count Renar's face burned in his fever-dreams, a debt written in blood that demanded collection. When consciousness finally returned, something had changed in the boy's eyes. The soft child who had played with wooden soldiers was gone, replaced by something harder and infinitely more dangerous. Tutor Lundist found his young charge sitting up in bed, pale as death but razor-sharp in focus. "Tell me, tutor," the boy asked in a voice too cold for his years, "is revenge a science, or an art?" The old scholar studied his pupil's face and saw winter there, endless and merciless. In saving the prince's life, the healers had birthed a monster. The thorns had taught their lesson well—in this game of thrones, only the ruthless survived.
Chapter 3: Broken Chains: Escape from the Tall Castle
The dungeons of Tall Castle echoed with screams as ten-year-old Jorg descended into their depths, driven by a hunger that gnawed at his bones. Tutor Lundist followed reluctantly, knowing the boy sought something that would damn them both. In the torture chamber's flickering torchlight, they found the Nuban—seven feet of scarred muscle chained to a table while Brother Berrec worked him over with a red-hot poker. The heathen's dark skin gleamed with sweat and blood, but his eyes held steady as Jorg approached. "Are you dangerous?" the prince asked, studying the burns that decorated the Nuban's ribs like obscene flowers. "Yes," came the reply, simple and certain. Jorg pulled the pin from the manacle. What followed was swift and brutal—Berrec's neck snapped like kindling, his partner Grebbin skewered by his own poker. The Nuban moved with lethal grace, dispatching the torturers as easily as swatting flies. "You owe me your life," Jorg declared as they freed the other prisoners—a collection of road-brothers led by the monstrous Price and his equally massive sibling Rike. "Yes," the Nuban agreed, hefting his massive crossbow. "Who do you want killed?" By dawn, they had carved a bloody path through the castle guards and escaped into the storm. Lundist lay unconscious in their wake, struck down by Price's massive fist. As they fled into the wilderness, Jorg felt the hooks of his old life fall away. The thorns had taught him well—to survive, he must become something his enemies could not comprehend or predict. Behind them, the Tall Castle burned with the fury of King Olidan's rage. Ahead lay the road, endless and hungry, waiting to swallow them whole.
Chapter 4: Returning Home: A Changed Prince in an Unchanged Court
Four years of blood and fire had transformed the boy who fled the Tall Castle. When Prince Jorg returned, he came not as a penitent son but as a young wolf testing the scent of his pack. The throne room fell silent as he strode through those familiar halls, his scarred hands resting casually on weapon hilts that had tasted noble blood. King Olidan sat unchanged upon his iron throne, winter incarnate in human form. Beside him, Queen Sareth bore the swelling proof of a new heir, while her sister Katherine watched with emerald eyes that sparked with recognition and contempt. "So you're here to tell us we're all going to die over some stupid promise a boy made to impress his father," declared Lord Vincent de Gren, the new Watch Master. His words carried the casual arrogance of a man who had never faced true danger. Jorg's smile was sharp as a blade's edge. "I wonder, my lord, would your men follow you to the death?" Without waiting for an answer, he steered the fat nobleman toward the waterfall's edge. "Follow on," he called to the assembled foresters. "This isn't a private meeting." At Rulow's Fall, with the waters roaring below, Jorg demonstrated the first principle of leadership. "Order him to jump," he commanded de Gren, pointing to old Keppen. When the trembling lord's commands proved ineffective, Jorg solved the problem with characteristic directness—a hearty shove sent de Gren tumbling into the abyss. Keppen, held over the edge by Jorg's iron grip, learned quickly that the prince's orders carried weight that noble blood could not. The lesson echoed across the assembled men: mercy was weakness, hesitation was death. In the space of heartbeats, Jorg had claimed leadership through the simple expedient of demonstrating that he alone possessed the will to act when action was required.
Chapter 5: Schemes of Wizards: Puppets and Puppet Masters
The painted savage waited in the library like a spider in his web. Sageous, King Olidan's heathen advisor, bore intricate tattoos across every inch of visible skin—mathematical formulae and mystical symbols that seemed to writhe in the lamplight. His mild brown eyes held depths that tugged at Jorg's consciousness like a lodestone drawing iron. "Father must depend upon you, Sageous," Jorg said, fighting the wizard's mental grip. "To have a pagan at court must vex the priests." The tattooed man smiled with predatory warmth. "Prince Jorg, welcome home." His words flowed like honey laced with poison, each syllable calculated to erode resistance. "There's a lot of your father in you." When Jorg reached for his sword, his hand fell away nerveless. The heathen's fingers traced symbols across his tattooed flesh, weaving spells that turned sinew to water and will to mist. "You're an interesting young man. We shall have to find out what makes you tick." But as Sageous began his deeper enchantments, tracing the black crescent moon that would bring sleep and submission, Jorg's rage found focus. The boy who had killed with hot iron and cold steel would not be tamed by pretty pictures on painted skin. His hand closed around the wizard's throat, finding the flower-like symbol that marked the source of his power. "My dreams are my own, heathen," Jorg snarled through the waves of magical sleep that crashed over him. "Pray you're not in them." The threat lingered in the air as darkness claimed him, but both prince and wizard knew the game had only just begun. In the shadows of the Tall Castle, powers older than kingdoms stirred, recognizing a new player had entered their eternal contest.
Chapter 6: Mountain of Fire: The Conquest of Castle Red
The ancient weapons vault beneath Mount Honas stretched beyond sight, packed with the Builders' deadliest creations. Spheres and cylinders of unimaginable destruction lay stacked like cordwood, each one capable of poisoning nations. The spirit trapped within the walls spoke of thousand-year leakage, of death that painted men red as lobsters in the Castle Red high above. "Binary weapon leakage is now endemic," the ghostly voice explained in Builder-tongue as Jorg traced the symbols with his blade. The ancient guardian had waited eleven centuries for someone to translate its warnings—and its desperate hunger for release. Brother Rike and the massive leucrota Gorgoth hauled one sphere from the stacks, their combined strength barely sufficient to lift the Builder-tech horror. Gog, the mutated child-monster, danced alongside with inhuman grace, his black eyes reflecting flames that had not yet been lit. High above in the mountain's heart, Lord Gellethar's nine hundred veterans prepared for a siege that would never come. They painted their red faces for war, never knowing that death already climbed toward them through shafts carved in living rock. When Jorg set the slow fire beneath the stolen sphere, he felt the mountain's heartbeat falter. Ancient mechanisms designed to contain apocalypse began their final countdown. The prince and his surviving brothers ran then, racing against fusion fire and quantum poison, as behind them the Castle Red learned what the Builders' children could do when properly motivated. The mountain lifted like a giant drawing breath. Light bled through spreading fissures until the very rock became incandescent. In one impossible moment, Mount Honas vanished—thrown at heaven in a spiraling inferno that turned the sky to burning gold and the earth to screaming glass.
Chapter 7: Throne of Blood: Claiming a Kingdom Through Vengeance
The wizard Corion waited in Count Renar's tower exactly as Jorg had first seen him—a scarecrow figure wrapped in dirty robes, with eyes like empty wells that sucked the will from lesser men. But the boy who cowered before this ancient power four years ago was gone, replaced by something harder and infinitely more dangerous. "You're a child," Corion said as his mental bonds locked around Jorg's limbs. "You gamble everything on each throw, no reserve, no hedge. That's a strategy that always ends in defeat." The knife bit into Jorg's neck, drawing blood that ran warm beneath his stolen armor. Around them, the Grand Melee raged as knights died for Count Renar's entertainment. But this was the real contest—prince against puppetmaster, will against will, in a game that had been running since before Jorg was born. "They're dying," Corion whispered, showing Jorg visions of his brothers falling. Elban spitted on Renar spears, Liar shot down with arrows in his back, Fat Burlow overwhelmed by soldiers while defending his young prince's life. All of it payment for this moment of reckoning. But death had kissed Jorg once already, and he had sent it away wanting. The necromancer's heart he had devoured beneath Mount Honas pulsed with alien power in his veins. The wound his father had given him blazed with dark fire, and in that fire he found the strength to resist. A horse's hoof, wild with panic, struck Jorg in the back and sent him tumbling into Corion's embrace. In that moment of unexpected contact, Katherine's dagger—still clutched in numb fingers—found its mark between the wizard's ribs. As Corion's eyes rolled back, lifeless and empty of their hypnotic power, Jorg felt chains fall away from his soul. The voice that had whispered in his mind since childhood went silent at last. He was free—free to choose his own path, free to claim what was his by right of conquest. The soldiers parted before him as he walked across the tourney field, Corion's severed head swinging from his fist like a grisly trophy. Behind him, the Forest Watch advanced with arrows nocked and murder in their hearts. Ahead lay Count Renar's castle, and within it, the uncle whose men had carved away his childhood with knives of terror and loss.
Summary
In the crucible of violence and betrayal, Prince Jorg Ancrath forged himself into something beyond mere nobility—a force of nature wrapped in human skin, terrible in his focused purpose. From the hook-briar that held him as a child to the throne rooms he claimed as a young king, every step of his journey demanded payment in blood and pain. Yet in the end, it was not the enemies he slaughtered or the castles he burned that defined him, but the moment when he chose to step away from the abyss that had shaped him. The broken empire would tremble before his ambition, but perhaps trembling was not enough. Perhaps mercy was not weakness after all, but the hardest strength of all—the power to choose forgiveness when vengeance lay within easy reach. The boy who learned the game in thorns and darkness had become something new: a king who remembered what it meant to be human, even when humanity was the most dangerous luxury he could afford.
Best Quote
“Memories are dangerous things. You turn them over and over, until you know every touch and corner, but still you'll find an edge to cut you.” ― Mark Lawrence, Prince of Thorns
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