Triss, a courageous squirrelmaid, longs to break free from the cruel grasp of the vicious ferret King Agarnu and his ruthless daughter, Princess Kurda. Enslaved and desperate, she joins forces with Shogg, the resourceful otter, and Welfo, the determined hedgehog, to orchestrate a daring escape across the sea. As they navigate towards freedom, a separate enigma unfolds in the heart of Mossflower forest, where two curious Dibbuns stumble upon what might be the long-buried gateway to Brockhall, the legendary abode of warrior badgers. These seemingly disparate tales intertwine as Triss's path converges with Redwall, where she inherits the storied sword of Martin. What follows is a thrilling saga of courage and destiny, etched into the annals of Redwall's rich history.

Categories

Fiction, Animals, Young Adult, Fantasy, Science Fiction Fantasy, Adventure, Childrens, Middle Grade, High Fantasy, Animal Fiction

Content Type

Book

Binding

Paperback

Year

2004

Publisher

Firebird

Language

English

ASIN

0142402486

ISBN

0142402486

ISBN13

9780142402481

File Download

PDF | EPUB

Triss Plot Summary

Introduction

# Triss: From Chains to Sword - A Tale of Liberation The whip cracked across scarred flesh as Princess Kurda's coral-pink eyes gleamed with sadistic pleasure. In the frozen fortress of Riftgard, where ice-capped fjords stretched toward distant horizons, three slaves plotted something unthinkable—escape. Triss, daughter of the legendary swordmaster Rocc Arrem, gripped a stolen file with trembling paws while her companions Shogg the otter and Welfo the hedgehog maid prepared for a desperate gamble that would either grant them freedom or seal their doom. The Pure Ferret Princess had no idea that her cruelest entertainment would soon become her greatest nightmare. For in the dungeons below, rebellion stirred like fire in dry tinder, and the ghost of a murdered father whispered promises of vengeance through his daughter's dreams. The chains that bound them were strong, but the hunger for freedom burned stronger still, setting in motion events that would shake the very foundations of tyranny across the northern seas.

Chapter 1: The Bonds of Riftgard: Slavery's Iron Grip

The punishment cage hung half-submerged in Riftgard's icy harbor, its iron bars slick with frost and despair. Triss pressed her face against the metal, watching her breath form clouds in the bitter air while Captain Riftun's cruel laughter echoed across the water. The rat's scarred muzzle twisted with satisfaction as he explained their fate to the gathered slaves—Princess Kurda would use them for sword practice at dawn, living targets for her deadly sabre work. But old Drufo crept through the darkness with revenge burning in his weathered heart. The ancient squirrel had served alongside Triss's father before King Agarnu's archers brought down the greatest swordmaster in the Northlands. Now he pressed a broken file into desperate paws, his voice barely a whisper above the lapping waves. The bars would yield to patient work, he promised, if courage held firm through the long night ahead. Shogg worked underwater, his otter lungs holding precious breath while metal scraped against metal with agonizing slowness. Above them, loyal slaves created chaos in the courtyard, throwing themselves at guards in a desperate diversion that bought time measured in heartbeats. Each scrape of the file counted down moments until Kurda's arrival, each breath a prayer to whatever gods watched over the enslaved. The bar snapped just as white fur appeared on the walkway above. Princess Kurda's sabre gleamed in the dawn light, but her prey had already slipped through iron fingers like water through a net. Behind them, Drufo stood at the jetty's end with a spear in his gnarled paws, facing down the Pure Ferret Princess with the courage of a creature who had nothing left to lose. His sacrifice bought them seconds that carried their stolen vessel into the fjord's current and toward the vast unknown of the open sea.

Chapter 2: Flight Across Dark Waters: The Desperate Escape

The stolen royal yacht cut through northern swells under Triss's inexperienced guidance, its sleek hull designed for Prince Bladd's pleasure cruises rather than desperate flight. Behind them, Riftgard's beacon blazed to life, calling every corsair and freebooter in the northern waters to join the hunt. The fortress horn's mournful wail carried across the waves like a death sentence, promising rich rewards for three runaway slaves. Shogg crouched in the bow, his keen eyes scanning for patrol boats while his powerful frame coiled with tension. The otter's scarred back told stories of countless lashings, each mark a reason why capture meant worse than death. Beside him, Welfo lay unconscious from a guard's slingstone, blood seeping through the makeshift bandage Triss had torn from her own ragged tunic. The first taste of freedom came with salt spray and endless blue horizons, but the sea cared nothing for their noble intentions. Their vessel carried no provisions—King Agarnu had planned to stock it after the launch ceremony they had so violently disrupted. Now they drifted on merciless waters while their bodies slowly consumed themselves, steering by stars they barely understood toward hope that grew fainter with each passing hour. When the storm struck without warning, transforming peaceful morning swells into towering walls of foam and fury, Triss fought the tiller with desperate strength. Waves tall as castle towers crashed over their bow while Shogg bailed frantically with cupped paws, but for every gallon thrown overboard, two more flooded in. Through the chaos of wind and rain, a distant light flickered against the tempest's rage—land, salvation, or perhaps just another cruel trick of exhausted minds. They would reach that beacon or die in the attempt, for the sea had left them no middle ground.

Chapter 3: Sanctuary Found: Peace Island's Haven

Triss awoke to gentle voices and the impossible scent of growing things after endless days of salt and starvation. The nightmare of drifting death had ended in the strong arms of hedgehog rescuers who had found their vessel and brought them to safety. Peace Island rose from the ocean like a dream made manifest—a hidden crater valley where generations had built paradise far from the world's cruelties. Bistort, the massive Patriarch, carried the unconscious Welfo with surprising gentleness, his spines carefully controlled while his deep voice rumbled with compassion. His people had fled violence long ago, creating this sanctuary where weapons stayed locked away and every day brought quiet satisfaction of honest labor. Gardens cascaded down terraced slopes heavy with fruit, and the very air seemed to whisper contentment. Downyrose tended Welfo with a healer's skill, coaxing life back into the battered hedgehog's body while something tender bloomed between patient and Urtica, Bistort's son. Their whispered conversations and shared glances spoke of love taking root in fertile ground, promising healing for hearts as well as bodies. Welfo had found her peace, Triss realized, and perhaps mercy meant letting the gentlest among them rest while harder souls pressed on. But even in paradise, chains of memory could not be broken so easily. In her dreams, Triss saw her father's face and heard the cries of slaves still suffering in Riftgard's dungeons. Shogg understood the restlessness that stirred her spirit—the otter's scarred hands tested the weapons Bistort showed them in secret, stone-tipped spears and arrows that had never tasted blood. They would carry some when they left, along with provisions and blessings, for freedom meant nothing if others still wore chains. The island's hidden cove would shelter their repaired vessel until they were ready to face the sea again, and face it they would, because promises to the dead could not be broken.

Chapter 4: Ancient Mysteries: Redwall and the Warrior's Legacy

The bells of Redwall Abbey rang across Mossflower's green heart as three bedraggled travelers stumbled through the main gates. Triss stared in wonder at red sandstone walls that rose not to imprison but to protect, where creatures moved freely without fear of whip or chain. Father Abbot Apodemus welcomed them with the simple dignity of one who had never known cruelty, his kind eyes seeing past their ragged appearance to the pain beneath. In the great hall, Martin the Warrior gazed down from his tapestry with knowing eyes, the legendary sword hanging above seeming to hum with inner light. Triss felt an inexplicable pull toward the ancient blade, as if invisible threads connected her heart to the steel that had once defended the innocent. The weapon called to something deep in her blood, awakening memories of her father's training and whispered lessons in swordcraft. But their peaceful sanctuary faced its own ancient evil. Deep in Mossflower's depths, the abandoned fortress of Brockhall harbored three massive adders bound together by chains and mutual hatred. Zassaliss, Harssacss, and Sesstra were the last remnants of a battle fought long ago, when King Sarengo of Riftgard had sought legendary treasures hidden in the badger stronghold's depths. The serpents had grown huge and terrible in their isolation, feeding on any creature foolish enough to venture near their domain. The mystery deepened when Crikulus the Gatekeeper discovered ancient parchments bearing Sarengo's seal, their strange symbols dancing in candlelight like secrets waiting to be unlocked. The script of old Riftgard held keys to more than just treasure maps—it contained the complete history of the serpents' creation and the knowledge needed to destroy them. As black sails appeared on the horizon and Princess Kurda's pursuit finally reached Redwall's shores, Triss realized that her past and the Abbey's ancient evil were connected by threads of destiny that could not be severed. The sword of Martin called to her with increasing urgency, for the time of reckoning had arrived at last.

Chapter 5: Steel and Serpents: The Forging of a Hero

Martin's sword sang as it left its resting place, the ancient blade settling into Triss's grip as if it had been forged for her paws alone. The weapon's weight felt natural, familiar, awakening muscle memory inherited from her father's blood and honed by desperate necessity. She was no longer the frightened slave who had fled Riftgard's dungeons—she had become Trisscar Swordmaid, heir to legends and bearer of justice. The tunnels of Brockhall reeked of death and decay as the rescue party descended into nightmare. Sagax the young badger hefted his battle-axe with grim determination, while Shogg and the Guosim shrews spread out in practiced formation. They had come seeking the stronghold's back entrance, following cryptic riddles carved in ancient stone, but found instead a horror that defied description. The three adders struck without warning, their scales glistening with venom while their eyes burned with centuries of accumulated hatred. Zassaliss wore King Sarengo's tarnished crown upon his massive head, the black jewels glittering like malevolent stars in the torchlight. His brothers moved in perfect synchronization, their bodies twisted together by the iron mace and chain that had bound them since their creation. Shogg leaped between the monsters and his friends, his spear seeking the largest serpent's throat with desperate courage. But heroism came at a terrible price—Harssacss struck from the side, fangs sinking deep into the otter's neck while deadly poison coursed through his veins. Triss's scream of anguish transformed into fury as Martin's blade blazed with inner fire, years of suppressed rage pouring into her attack. When Sagax's axe took Harssacss's head and her sword found Zassaliss's heart, the ancient evil finally died in convulsions that shook Brockhall's foundations. But victory's cost was measured in a friend's life, and Shogg died in her arms with Welfo's name on his lips, leaving Triss alone with grief and an oath sworn on sacred steel.

Chapter 6: Blades of Justice: Confronting the Past

The final confrontation came beside a peaceful lake where morning mist rose like ghosts from still water. Princess Kurda stood with her sabre drawn and Sarengo's crown glittering on her brow, her coral-pink eyes burning with the madness of absolute power challenged. Around the lake's edge lay the bodies of her remaining followers—Ratguards and Freebooters cut down by Redwall's defenders in a battle that had raged through the night. Triss stepped forward with Martin's sword steady in her grasp, no longer the cowering slave who had served in Riftgard's weapon chambers. The transformation was complete—she had become something the Pure Ferrets never intended to create, a symbol of hope that could neither be caged nor killed. Her voice carried across the water with the authority of one who had paid freedom's full price in blood and sacrifice. The Princess attacked with deadly skill that had made her feared throughout the Northlands, her sabre weaving patterns of death calculated to maim rather than kill quickly. She had always preferred her victims to suffer, drawing out their agony like a connoisseur savoring fine wine. But Triss was no longer helpless prey—years of secret training combined with mystical connection to Martin's blade had forged her into something Kurda had never faced before. Steel rang against steel as the two warriors circled each other in a dance as old as tyranny itself. Kurda's technique was flawless, her bladework a deadly art form perfected through countless executions, but something essential was missing from her attacks. Purpose. Every stroke of Martin's sword carried the weight of justice, every parry spoke for voiceless slaves still suffering in distant dungeons. When Triss finally broke through the Princess's guard, it was not with superior skill but with righteous fury of the oppressed striking back at their oppressor. Kurda stumbled backward, her arrogance crumbling into fear for the first time in her pampered life, but even her desperate final gamble failed when she fell upon her own blade. The Crown of Sarengo lay forgotten in the grass, its jewels reflecting the rising sun like drops of spilled blood.

Chapter 7: Liberation's Dawn: The Fall of Tyranny

The ship Freedom cut through northern waters like an arrow of justice, her holds filled with warriors from Redwall and Salamandastron united in common cause. Triss stood at the bow watching Riftgard's familiar outline grow larger on the horizon, Martin's sword at her side and her heart hammering with anticipation of promises kept. The fortress that had loomed so large in her nightmares seemed smaller now, less imposing, as if fear itself had been the source of its terrible power. The attack came at dawn when slave masters were drowsy from their evening's debauchery, unprepared for warriors who fought with disciplined fury. King Agarnu's Ratguards rushed to defend the harbor but had never faced enemies like these—Long Patrol hares whose blades sang death songs, Guosim shrews whose rapiers moved like silver lightning, and otters whose strength could shatter bones with single blows. But it was the sight of Triss herself that truly broke the defenders' spirit. The escaped slave had returned as a warrior, her voice carrying across the battlefield like a trumpet call that awakened something long dormant in every chained heart. The word she cried was taken up by a hundred throats, then a thousand, until it shook the very stones of the ancient fortress. Freedom. The slaves of Riftgard heard that battle cry and rose as one, chains that had bound them for generations suddenly seeming fragile as spider silk. Whips that had terrorized them for years became nothing more than leather strips in the hands of their former victims. King Agarnu himself tried to flee on a litter carried by groaning slaves, but those same creatures simply walked into the harbor and let their burden sink beneath the icy waters. The tyrant's screams for help went unanswered—the age of kings was ending in Riftgard, drowned in the same waters that had witnessed so much suffering. By noon, the fortress that had stood as a symbol of oppression for centuries belonged to the free, its courtyards echoing with laughter instead of screams for the first time in living memory.

Chapter 8: The Sword Returns: Freedom's Eternal Cycle

The bells of Redwall rang out across Mossflower as the Freedom sailed into harbor, her mission complete and her holds filled with former slaves beginning new lives. Triss stood at the rail feeling warmth in her chest that had nothing to do with summer sun, watching familiar red sandstone walls grow larger with each passing moment. Father Abbot Apodemus waited on the dock with joy creasing his kind face, behind him the entire Abbey community united in celebration of freedom's triumph. That evening in the great hall beneath Martin's tapestry, Triss reverently hung the legendary sword back in its place of honor. The weapon seemed to glow with satisfaction, its purpose fulfilled once again, while around the hall creatures great and small listened to tales of battles fought and victories won. Mokug the golden hamster rose from his place at the feast table, the former slave raising his beaker high with a voice that shook the rafters in toast to freedom and those who fought for it. The cheer that followed could be heard from the Abbey walls to Mossflower's deepest groves, the sound of creatures who understood that liberty was not a gift to be given but a right to be claimed, defended, and shared with all who yearned for it. Later that night Triss walked alone in the Abbey gardens, breathing sweet air of home while stars wheeled overhead in their ancient patterns, the same stars that shone down on distant places where creatures still struggled against oppression. Martin's sword hung safely in the great hall, but she knew it would not rest there forever. Somewhere, someday, another warrior would take up that blade in the cause of justice, continuing the cycle that had no end. For freedom was not a destination but a journey, and the road stretched endlessly ahead, lit by the courage of those willing to walk it. In that knowledge Triss found not burden but joy—the sword would return when needed, and she would be ready to guide the paw that claimed it. The age of heroes was far from over; it was only just beginning.

Summary

The transformation was complete. A frightened slave girl had become Trisscar Swordmaid, her journey from chains to sword a testament to the unbreakable spirit that dwells in every oppressed heart. Through storm and battle, loss and triumph, she had learned that freedom's price was paid not once but daily, in choices made and stands taken when courage seemed impossible. The scars on her body told stories of suffering, but the light in her eyes spoke of hope that could never be extinguished. In the end, the greatest victory was not the defeat of any single tyrant, but proof that even in the darkest places, liberty's flame burned eternal. It waited always for the right moment, the right heart, the right hand to lift it high and let it blaze across the world like a beacon calling all lost souls home. The echoes of their struggle would ripple across distant shores long after names were forgotten, inspiring other slaves to file through iron bars and other warriors to take up swords in causes greater than themselves. For in the endless cycle of oppression and liberation, heroes were not born but forged, and the hammer that shaped them was the unquenchable human desire to be free.

Best Quote

“Tis a far cry from home for a poor lonely thing,O'er the deeps and wild waters of seas,Where you can't hear your dear mother's voice softly singLike a breeze gently stirring the trees.Come home, little one, wander back here someday,I'll watch for you, each evening and morn,Through all the long season 'til I'm old and greyAs the frost on the hedges at dawn.There's a lantern that shines in my window at night,I have long kept it burning for you,It glows through the dark, like a clear guiding light,And I know someday you'll see it, too.So hasten back, little one, or I will soon be gone,No more to see your dear face,But I know that I'll feel your tears fall one by one,On the flowers o'er my resting place.” ― Brian Jacques, Triss

Review Summary

Strengths: The book is praised for its engaging portrayal of the Freebooters, described as a likable group of villains, and the unique journal entry format used for the slave rescue narrative. The introduction of Triss as the first female carrier of the Sword of Martin and Kurda as a female villain is noted positively. The theme of justice versus revenge is well-received. Weaknesses: The review criticizes the character Scarum as highly annoying and unnecessary, alongside Sagax and Kroova. The ending is described as anticlimactic, particularly the brief resolution of the adder threat. The focus on adders and Brockhall is seen as misplaced, overshadowing the main plot. Overall: The reviewer expresses mixed feelings, appreciating certain elements but finding significant flaws, particularly in character development and plot structure. The book receives a high rating but with notable reservations.

About Author

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Brian Jacques

Jacques explores the realm of imagination and courage through his unique approach to storytelling. His experience delivering milk to the Royal Wavertree School for the Blind inspired him to create vivid, descriptive prose that brings stories to life for visually impaired children. Jacques's books often feature anthropomorphic animals and epic battles of good versus evil, allowing readers to embark on medieval-like quests filled with honor, heroism, and intricate puzzles. This method not only served his initial audience but also captured the imaginations of a global readership.\n\nIn his literary works, Jacques synthesizes themes of friendship, bravery, and chivalry, weaving them into rich, immersive fantasy worlds. His Redwall series exemplifies this, with its setting in a woodland abbey where creatures unite against sinister forces. By incorporating detailed descriptions of food, music, and feasts, he creates a sensory experience that enhances the narrative depth. Jacques's influence extends beyond storytelling; his writing invites readers to consider values like honor and courage, fostering an appreciation for timeless heroic tales.\n\nReaders seeking adventure and moral lessons in fantastical settings will find Jacques's work deeply rewarding. The author’s ability to craft elaborate animal societies in the Redwall series and his other books like "Castaways of the Flying Dutchman" resonate with both young and adult audiences, ensuring a lasting impact in children's fantasy literature. Although not formally recognized with literary awards, Jacques's legacy endures through the millions of copies sold worldwide, reflecting his significant contributions to the genre and his commitment to storytelling that inspires hope and adventure.

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